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- Suranga Chandima NanayakkaraSuggested from co-authorship
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Works10 from public data
- Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers47
Insight into sound designers’ expectations of generative AI and opportunities to situate generative AI-based tools within the design process are provided.
- Sound Model Factory: An Integrated System Architecture for Generative Audio Modelling12
A new system for data-driven audio sound model design built around two neural network architectures, a Generative Adversarial Network and a Recurrent Neural Network, that takes advantage of the unique characteristics of each to achieve the system objectives that neither is capable of addressing alone.
- MorphFader: Enabling Fine-grained Controllable Morphing with Text-to-Audio Models10
This paper proposes MorphFader, a controllable method for morphing sounds generated by disparate prompts using text-to-audio models that can create smooth morphs between sounds generated by different text prompts.
- Towards Controllable Audio Texture Morphing8
A data-driven approach to train a Generative Adversarial Network conditioned on "soft-labels" distilled from the penultimate layer of an audio classifier trained on a target set of audio texture classes demonstrates that interpolation between conditions or control vectors provide smooth morphing between the generated audio textures.
- Example-Based Framework for Perceptually Guided Audio Texture Generation6
This paper develops a method for semantic control over an unconditionally trained StyleGAN in the absence of such labeled datasets, and proposes an example-based framework to determine guidance vectors for audio texture generation based on user-defined semantic attributes.
- Parameter Sensitivity of Deep-Feature based Evaluation Metrics for Audio Textures6
This work study and evaluate the sensitivity of existing standard metrics as well as Gram matrix and cochlear-model based metrics to control-parameter variations in audio textures across a wide range of texture and parameter types, and finds that each of the metrics is sensitive to different sets of texture-parameters types.
- Evaluating Descriptive Quality of AI-Generated Audio Using Image-Schemas5
The use of visual metaphors of image-schema to design interfaces to evaluate AI-generated audio and the importance of framing and contextualizing a descriptive audio quality under measurement under measurement is highlighted using such constructs.
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- Sensitivity Analysis of Generative Spatial Audio Metrics: A Study on Responsiveness, Smoothness, and Symmetry–
This work proposes a framework to analyze metric sensitivity along continuous spatial trajectories, drawing on principles of sensitivity analysis in parametric sound synthesis, and shows that FAD using localization-specific embeddings and acoustic maps yield high Responsiveness and robust Smoothness and Symmetry across conditions, while intensity vectors degrade with increasing scene complexity.
- Prompt-to-Touch: Towards Enabling Automatic Haptic Effect Generation from Text Prompts Using Text-to-Audio Models–
The results indicate that the Prompt-to-Touch pipeline can generate effects to enhance immersive multimedia experiences, abstract desktop/XR interactions, and social communication applications, and still reveal significant potential for further improvement.
Publication data from OpenAlex; citation counts are the higher of OpenAlex and Semantic Scholar, last synced 2026-10-11. One-sentence summaries under some papers are written by Semantic Scholar’s model. Citation counts may be lower than on Google Scholar, which indexes more sources.
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